martin-frederic.net

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Welcome to the personal website of Frederic MARTIN


The purpose of this website is to show my professional background and technical skills through the different projects I've worked on.
You can contact me using this email address:

Have a nice visit.

Professional projects
The following projects are an overview of the software I've worked on.

Build-A-Bear Workshop®: A Friend Fur All Seasons - Nintendo Wii - 2008

Build a bear milthon 2008 Rewarded at the Festival du Jeu VidĂ©o 2008 (french) "Build-A-Bear Workshop A Friend Fur All Seasons" is a party game for the Nintendo Wii, created at SmackDown Productions. I have worked on the user interface, save management and game play of the game (and tweaked a lot of different things here and there).
I've learned a lot with this project and it was a great experience to work in a highly motivated team. I hope my next projects will be as interesting as this one !


Lunaviz - summer 2007

lunaviz Lunaviz is a visualization tool for the european project Luna .
It has been developed in C++ under Linux using GTKmm and Graphviz and then ported to Windows. It's the result of 3 months of work at The LIA (Laboratoire Informatique d'Avignon).
Lunaviz is currently used by France Telecom.


The Dialog platform - 2006/2007

pfd This tool has been developed during my studies.
It has been created to perform some demonstrations of the speech recognition and speech synthesis system developed at The LIA (Laboratoire Informatique d'Avignon).
The application is made of a cross platform thin client for the user interface (developed in C++ using SDL and OpenGL libraries) and a server running Linux for the speech recognition.
The network part of this project was very interesting, the server itself uses both CORBA and standard unix sockets for the communication between the different modules of the application.


EFT 20 Emulator - summer 2006

EFT-20 There is no screenshot for this project because of confidentiality issues. The application belongs to the society CBA. It's an emulator of the EFT-20 card reader. It has been developed with Visual Studio 2005 in C using the Windows API.


FFHunter - April to june 2005

FFHunter FFHunter is an under water First Person Shooter video game. It has been developed at the university of Paisley in Scotland during an internship of 3 months.
I've worked on the 3D engine of the game (Terrain, Octree, Multitexturing, 3D objects)

Personal projects

pouetChess - 2006

pouetChess pouetChess is an open source chess game available for Windows, Linux and Mac.
It has been developed in C++ and uses the SDL and OpenGL libraries.
Download : pouetChess's website


JungleProDesigner - 2004

JungleProDesigner JungleProDesigner is a very basic vector graphics editor.
Developed with Visual Studio 6 and the MFC, it uses the GDI+ library for drawing.
Download : jungleprodesigner.zip (1.7 MB)
Required configuration : Windows XP or higher


Minesweeper - 2004

Minesweeper A Minesweeper game written in Java.
It runs in fullscreen (in 1024x768) with a high FPS (yes you can do this with Java :)).
Download : demineur.zip (3.5 MB)
Required configuration : A recent JRE


BangBang - 2001

bangbang This project is really old, it's a remake of the bangbang game for Windows 3.1.
The game has been written with Delphi and uses DirectX 6 (with the deprecated DirectDraw API) but it still works and is quite fun to play.
Download : bangbang.zip (3.5 MB)
Required configuration : Windows 98 or higher


MysticQuest - 1999

mysticQuest My first real game on PC (I was 15 years old).
It's actually a clone of the very same game on SuperNes. The game has been written with Delphi and uses DirectX 6 (with the deprecated DirectDraw API) and needs Windows 98 to work properly...
Download : mysticQuest.zip (649 KB)
Required configuration : Windows 98 or higher