Welcome to the personal website of Frederic MARTIN
The purpose of this website is to show my professional background and technical skills through the different
projects I've worked on.
You can contact me using this email address:
Have a nice visit.
The following projects are an overview of the software I've worked on.
Build-A-Bear Workshop®: A Friend Fur All Seasons - Nintendo Wii - 2008
Rewarded at the Festival du Jeu Vidéo 2008 (french)
"Build-A-Bear Workshop A Friend Fur All Seasons" is a party game for the Nintendo Wii, created at
SmackDown Productions.
I have worked on the user interface, save management and game play of the game
(and tweaked a lot of different things here and there).
I've learned a lot with this project and it was a great experience to work in a highly
motivated team. I hope my next projects will be as interesting as this one !
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Lunaviz - summer 2007
Lunaviz is a visualization tool for the european project Luna .
It has been developed in C++ under Linux using GTKmm and Graphviz and then ported to Windows. It's the result of 3 months of
work at The LIA (Laboratoire Informatique d'Avignon).
Lunaviz is currently used by France Telecom.
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The Dialog platform - 2006/2007
This tool has been developed during my studies.
It has been created to perform some demonstrations of the speech recognition and speech synthesis system developed at
The LIA (Laboratoire Informatique d'Avignon).
The application is made of a cross platform thin client for the user interface (developed in C++ using SDL and OpenGL libraries)
and a server running Linux for the speech recognition.
The network part of this project was very interesting, the server itself uses both CORBA and standard unix sockets for the communication
between the different modules of the application.
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EFT 20 Emulator - summer 2006
There is no screenshot for this project because of confidentiality issues. The application belongs to the society CBA.
It's an emulator of the EFT-20 card reader. It has been developed with Visual Studio 2005 in C using the Windows API.
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FFHunter - April to june 2005
FFHunter is an under water First Person Shooter video game. It has been developed at the university
of Paisley in Scotland during an internship of 3 months.
I've worked on the 3D engine of the game (Terrain, Octree, Multitexturing, 3D objects)
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Personal projects
pouetChess - 2006
pouetChess is an open source chess game available for Windows, Linux and Mac.
It has been developed in C++ and uses the SDL and OpenGL libraries.
Download : pouetChess's website
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JungleProDesigner - 2004
JungleProDesigner is a very basic vector graphics editor.
Developed with Visual Studio 6 and the MFC, it uses the GDI+ library for drawing.
Download : jungleprodesigner.zip (1.7 MB)
Required configuration : Windows XP or higher
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Minesweeper - 2004
A Minesweeper game written in Java.
It runs in fullscreen (in 1024x768) with a high FPS (yes you can do this with Java :)).
Download : demineur.zip (3.5 MB)
Required configuration : A recent JRE
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BangBang - 2001
This project is really old, it's a remake of the bangbang game for Windows 3.1.
The game has been written with Delphi and uses DirectX 6 (with the deprecated DirectDraw API) but
it still works and is quite fun to play.
Download : bangbang.zip (3.5 MB)
Required configuration : Windows 98 or higher
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MysticQuest - 1999
My first real game on PC (I was 15 years old).
It's actually a clone of the very same game on SuperNes. The game has been written with Delphi
and uses DirectX 6 (with the deprecated DirectDraw API) and needs Windows 98 to work properly...
Download : mysticQuest.zip (649 KB)
Required configuration : Windows 98 or higher
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